How to utilize student familiarity with mobile devices in the writing classroom
How to connect pop culture, reality TV and dramatic tragedy in the intro to lit classroom.
With advancing technology and resources available to game designers, video games have developed into movie-like productions. This paper will discuss how these modern video games deliver a more tightly developed narrative and how such... more
Mobile devices can be used as writing tools in the English classroom. This paper offers classroom exercises and strategies to implement the use of such devices, enabling a connected learning space that offers particular benefits to... more
An introduction on how to use web videos to enhance classroom discussion and illustrate argument. This example explores Raymond Chandler's views on detective fiction in his article, 'The Simple Art of Murder' by comparing formula fiction... more
A lesson to elicit student reaction to a computer-generated 'casting demo' that highlights both video games as narrative and the issue of believability in acted drama.
Teaching narrative sense of place to student writers can be difficult with traditional texts. Virtual reality (VR) games can help students realize the importance of this by illustrating it. This article outlines a VR exercise for students... more
Teaching narrative sense of place to student writers can be difficult with traditional texts. Virtual reality (VR) games can help students realize the importance of this by illustrating it. This article outlines a VR exercise for students... more
www.http://ive.cuny.edu/2015seminar/ Best Practices in STEM Entrepreneurship Education Date: July 9th 2015 Location: 55 Lexington Avenue Room 14-220 - New York, NY Time: 2:45pm -3:45pm. Panelists: * Jonathan Hill, Ph.D. - Pace... more
Page 1. Plath Profiles 227 Sylvia Plath and Material Culture Amanda Golden, Emory University The following articles consider Sylvia Plath's poetry and prose in light of materials in her archives, the periodicals in which... more