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      Composition and Rhetoric, Narrative, Video Games and Learning, Video Games
How to utilize student familiarity with mobile devices in the writing classroom
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      Creative Writing, Composition and Rhetoric, English, Writing
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      Composition and Rhetoric, English, Writing Centers, Writing Center Theory and Practice
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      Composition and Rhetoric, English language teaching, Writing Instruction
How to connect pop culture, reality TV and dramatic tragedy in the intro to lit classroom.
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      Composition and Rhetoric, Drama In Education, Drama, English
With advancing technology and resources available to game designers, video games have developed into movie-like productions. This paper will discuss how these modern video games deliver a more tightly developed narrative and how such... more
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      Composition and Rhetoric, Video Games and Learning, Academic Writing, Video Games
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      Media Studies, Composition and Rhetoric, Popular Culture, Drama
Mobile devices can be used as writing tools in the English classroom. This paper offers classroom exercises and strategies to implement the use of such devices, enabling a connected learning space that offers particular benefits to... more
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      Composition and Rhetoric, Teaching English as a Second Language, Academic Writing, English
An introduction on how to use web videos to enhance classroom discussion and illustrate argument. This example explores Raymond Chandler's views on detective fiction in his article, 'The Simple Art of Murder' by comparing formula fiction... more
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      English Literature, Youtube, Fiction, Mystery Fiction
A lesson to elicit student reaction to a computer-generated 'casting demo' that highlights both video games as narrative and the issue of believability in acted drama.
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      English Literature, Composition and Rhetoric, Educational Technology, Video Games and Learning
Teaching narrative sense of place to student writers can be difficult with traditional texts. Virtual reality (VR) games can help students realize the importance of this by illustrating it. This article outlines a VR exercise for students... more
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      English Literature, Composition and Rhetoric, Video Games and Learning, Metacognition
Teaching narrative sense of place to student writers can be difficult with traditional texts. Virtual reality (VR) games can help students realize the importance of this by illustrating it. This article outlines a VR exercise for students... more
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      Humanities, Video Games and Learning, Academic Writing, Video Games
www.http://ive.cuny.edu/2015seminar/ Best Practices in STEM Entrepreneurship Education Date: July 9th 2015 Location: 55 Lexington Avenue Room 14-220 - New York, NY Time: 2:45pm -3:45pm. Panelists: * Jonathan Hill, Ph.D. - Pace... more
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    • STEM Education
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Page 1. Plath Profiles 227 Sylvia Plath and Material Culture Amanda Golden, Emory University The following articles consider Sylvia Plath's poetry and prose in light of materials in her archives, the periodicals in which... more
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